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Cyberpunk Books

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Beyond_Cyberpunk
   Title: Beyond Cyberpunk
   Year: 2014
   Category: Other   
   Author: Graham Murphy   Sherryl Vint   
   Publisher: Routledge   
   Plot:
This book is a collection of essays that considers the continuing cultural relevance of the cyberpunk genre into the new millennium. Cyberpunk is no longer an emergent phenomenon, but in our digital age of CGI-driven entertainment, the information economy, and globalized capital, we have never more been in need of a fiction capable of engaging with a world shaped by information technology. The essays in explore our cyberpunk realities to soberly reconsider Eighties-era cyberpunk while also mapping contemporary cyberpunk. The contributors seek to move beyond the narrow strictures of cyberpunk as defined in the Eighties and contribute to an ongoing discussion of how to negotiate exchanges among information technologies, global capitalism, and human social existence. The essays offer a variety of perspectives on cyberpunkOCOs diversity and how this sub-genre remains relevant amidst its transformation from a print fiction genre into a more generalized set of cultural practices, tackling the question of what it is that cyberpunk narratives continue to offer us in those intersections of literary, cultural, theoretical, academic, and technocultural environments.
Cyberpunk_And_Visual_Culture
   Title: Cyberpunk And Visual Culture
   Year: 2017
   Category: Other   
   Author: Graham Murphy   Lars Schmeink   
   Publisher: Routledge   
   Plot:
Within the expansive mediascape of the 1980s and 1990s, cyberpunk's aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today's realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk - from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today's video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.
Fifty_Key_Figures_In_Cyberpunk_Culture
   Title: Fifty Key Figures In Cyberpunk Culture
   Year: 2022
   Category: Other   
   Author: Anna McFarlane   Graham Murphy   Lars Schmeink   
   Publisher: Routledge   
   Plot:
A collection of engaging essays on some of the most significant figures in cyberpunk culture, this outstanding guide charts the rich and varied landscape of cyberpunk from the 1970s to present day.
Cyberpunk_Culture
   Title: The Routledge Companion To Cyberpunk Culture
   Year: 2019
   Category: Other   
   Author: Anna McFarlane   Lars Schmeink   Graham Murphy   
   Publisher: Routledge   
   Plot:
In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture.
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