A U.S. Marine special ops team awakens from hypersleep in a long-abandoned underground laboratory complex with no memory of who they are or why they are there - and they are not alone. Something has infiltrated the complex.
Twitchy 22-year-old junkie Peter Shek escapes from a secret experimental laboratory where the scientists have implanted a micro-chip into his brain. Said micro-chip not only encourages Peter to get high through extremely unusual means, but also compels him to have sporadic lethal and violent outbursts. Meanwhile, a few spooky types track Peter's every move and two opposing factions fight over control of his life and mind.
In the slums of the future, virtual reality junkies satisfy their violent impulses in online entertainment. An expert player discovers that the line between games and reality is starting to fade away.
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