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Cyberpunk Books

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Found 38 entries
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   Title: A Cyborg Manifesto
   Year: 1984
   Category: Other   
   Author: Donna J. Haraway   
   Publisher: N/A
   Plot:
"A Cyborg Manifesto" is an essay written by Donna Haraway and published in 1984. In it, the concept of the cyborg is a rejection of rigid boundaries, notably those separating "human" from "animal" and "human" from "machine." She writes: "The cyborg does not dream of community on the model of the organic family, this time without the oedipal project. The cyborg would not recognize the Garden of Eden; it is not made of mud and cannot dream of returning to dust."
Alt_Cyberpunk_Chatsubo_2
   Title: Alt.Cyberpunk.Chatsubo Anthology 2
   Year: 2005
   Category: Other   
   Author: Peter Timusk   
   Publisher: iUniverse   
   Plot:
Alt.Cyberpunk.Chatsubo Anthology 2 still a low rent hi tech literary usenet group hiding behind Charlie in the internet's back alleys.This is the second installment of a global collective bent on making their works read by as many people as will take the time to stop for a moment.This anthology you now hold in your hands in a collection of stories from writers all over the world connected by nothing more than usenet, email and the driving desire to make our works known to more than our small group.There are twenty four unique stories within, written by eleven authors from around the globe. We hope you enjoy them. Maybe you will even be tempted to order a drink at the bar just don't forget your machine gun etiquette.
Beyond_Cyberpunk
   Title: Beyond Cyberpunk
   Year: 2014
   Category: Other   
   Author: Graham Murphy   Sherryl Vint   
   Publisher: Routledge   
   Plot:
This book is a collection of essays that considers the continuing cultural relevance of the cyberpunk genre into the new millennium. Cyberpunk is no longer an emergent phenomenon, but in our digital age of CGI-driven entertainment, the information economy, and globalized capital, we have never more been in need of a fiction capable of engaging with a world shaped by information technology. The essays in explore our cyberpunk realities to soberly reconsider Eighties-era cyberpunk while also mapping contemporary cyberpunk. The contributors seek to move beyond the narrow strictures of cyberpunk as defined in the Eighties and contribute to an ongoing discussion of how to negotiate exchanges among information technologies, global capitalism, and human social existence. The essays offer a variety of perspectives on cyberpunkOCOs diversity and how this sub-genre remains relevant amidst its transformation from a print fiction genre into a more generalized set of cultural practices, tackling the question of what it is that cyberpunk narratives continue to offer us in those intersections of literary, cultural, theoretical, academic, and technocultural environments.
CP_Narrative_Genre
   Title: Blade Runner and the Cyberpunk Narrative. Is Cyberpunk a Dystopian Narrative or a Genre of its own?
   Year: N/A
   Category: Other   
   Author: Mike Gallo   
   Publisher: Google   
   Plot:
The reference "I’ve seen things you people wouldn’t believe" marks one of the most iconic monologues in movie history. It perfectly describes the confusing life within a dystopian future from the perspective of a being whose existence is a comment on life itself. Replicants, artificial life, flying cars, dirty streets, confusing architecture and big corporations fill the narration of "Blade Runner", often claimed as the showpiece of the art form of cyberpunk. What is cyberpunk? What is cyber? What is punk? This seminar paper will examine the origins of the cyberpunk narrative...
Chaos_And_Cyber_Culture
   Title: Chaos & Cyber Culture
   Year: 1994
   Category: Other   
   Author: Timothy Leary   
   Publisher: N/A
   Plot:
Timothy Learys Chaos and CyberCulture is his futuristic vision of the emergence of a new humanism with an emphasis on questioning authority , independent thinking, individual creativity, and the empowerment of computer and other brain technologies. This cyberpunk manifesto describes a new breed that loves technology and uses it to revolutionize communication and tweak Big Brother while being successful, achieving political power and having fun. Timothy Leary is a leading figure in the consciousness revolution of the 1960s. Chaos and CyberCulture brings together his provocative, futuristic writings, lively interviews and cogent conversations with a variety of writers and thinkers. Chaos and CyberCulture defines the emergence of the New Breed of the Information Age, who are creating the cyberdelic politics and culture of the 21st Century. Chaos and CyberCulture is a substantial work (over 100,000 words) consisting of over forty chapters and conversations with leading figures. There are eight main sections and a epilogue.
Cyber_World_Tales_Of_Humanity_Tomorrow
   Title: Cyber World: Tales Of Humanity’s Tomorrow
   Year: 2016
   Category: Other   
   Author: Various   
   Publisher: Hex Publishers   
   Plot:
Cybernetics. Neuroscience. Nanotechnology. Genetic engineering. Hacktivism. Transhumanism. The world of tomorrow is already here, and the technological changes we all face have inspired a new wave of stories to address our fears, hopes, dreams, and desires as Homo sapiens evolve—or not—into their next incarnation. Cyber World presents diverse tales of humanity’s tomorrow, as told by some of today’s most gripping science fiction visionaries.
Cyberpunk_Cyberculture
   Title: Cyberpunk & Cyberculture: Science Fiction and the Work of William Gibson
   Year: 2000
   Category: Other   
   Author: Dani Cavallaro   
   Publisher: Bloomsbury Academic   
   Plot:
Cyberpunk and Cyberculture explores the work of a wide range of writers- Acker, Cadigan, Rucker, Shierley, Sterling, Williams and, of course, Gibson - setting their work in the context of science fiction, other literary genres, genre cinema - from Metropolis to Terminator to The Matrix - and contemporary work on the culture of technology.
CP_2077_Library_Edition_1
   Title: Cyberpunk 2077: Library Edition, Volume 1
   Year: 2023
   Category: Other   
   Series: Cyberpunk 2077
   Author: Bartosz Sztybor   Cullen Bunn   
   Publisher: Dark Horse   
   Plot:
A deluxe hardcover collection of three intense action-packed stories exploring the underbelly of Night City, featuring a cover gallery, expanded sketchbook section, and more!
Cyberpunk_And_Visual_Culture
   Title: Cyberpunk And Visual Culture
   Year: 2017
   Category: Other   
   Author: Graham Murphy   Lars Schmeink   
   Publisher: Routledge   
   Plot:
Within the expansive mediascape of the 1980s and 1990s, cyberpunk's aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today's realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk - from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today's video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.
Cyberpunk_Culture_And_Psychology
   Title: Cyberpunk Culture and Psychology: Seeing Through the Mirrorshades
   Year: 2021
   Category: Other   
   Author: Anna McFarlane   
   Publisher: Routledge   
   Plot:
This book traces developments in cyberpunk culture through a close engagement with the novels of the 'godfather of cyberpunk', William Gibson. Connecting his relational model of 'gestalt' psychology and imagery with that of the posthuman networked identities found in cyberpunk, the author draws out relations with key cultural moments of the last 40 years: postmodernism, posthumanism, 9/11, and the Anthropocene.
Cyberpunk_Erotica
   Title: Cyberpunk Erotica
   Year: 2013
   Category: Other   
   Author: Ora Le Brocq   
   Publisher: Extasy Books   
   Plot:
Cyberpunk: high tech and low life collide when the dreaded Corporate Investigation team comes after streetwise Zara Mason. Can Zara stay one step ahead or is she doomed to serve the rest of her days as a drone, owned by the Vine Corporation? Relationships, work, education, even the revolution itself will be analysed and dismissed as Zara struggles for survival and individuality, exploring her sexuality and inner self as much as the outside world as she tries to hang onto reality, survive and beat the system.
Cyberpunk_Fairy_Tales
   Title: Cyberpunk Fairy Tales
   Year: 2019
   Category: Other   
   Author: George Saoulidis   
   Publisher: George Saoulidis   
   Plot:
Read the Cyberpunk Fairy Tales, a unique twist on the classic stories you grew up with. Sometimes dark and disturbing like the Grimm stories, other times new and relevant to the modern age.
Cyberpunk_Women
   Title: Cyberpunk Women, Feminism and Science Fiction
   Year: 2012
   Category: Other   
   Author: Carlen Lavigne   
   Publisher: Mcfarland & Co   
   Plot:
This analysis of cyberpunk science fiction written between 1981 and 2003 positions women's cyberpunk in the larger cultural discussion of feminist issues. It traces the origins of the genre, reviews critical reactions, and outlines the ways in which women's cyberpunk advances specifically feminist points of view. Novels are examined within their cultural contexts; their content is compared to broader controversies within contemporary feminism, and their themes are revealed as reflections of feminist discourse at the end of the 20th century. Chapters cover topics such as globalization, virtual reality, cyborg culture, environmentalism, religion, motherhood and queer rights. Firsthand interviews with feminist cyberpunk authors are provided, revealing both their motivations for writing and their experiences with fans. The study treats feminist cyberpunk as a unique vehicle for examining contemporary women's issues and analyzes feminist science fiction as a complex source of political ideas.
Cyberpunk_Outlaws
   Title: Cyberpunk: Outlaws and Hackers on the Computer Frontier, Revised
   Year: 1995
   Category: Other   
   Author: Katie Hafner   John Markoff   
   Publisher: Simon & Schuster   
   Plot:
Using the exploits of three international hackers, Cyberpunk provides a fascinating tour of a bizarre subculture populated by outlaws who penetrate even the most sensitive computer networks and wreak havoc on the information they find -- everything from bank accounts to military secrets. In a book filled with as much adventure as any Ludlum novel, the authors show what motivates these young hackers to access systems, how they learn to break in, and how little can be done to stop them.
Cyberspace_Cyberbodies_Cyberpunk
   Title: Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment
   Year: 1996
   Category: Other   
   Author: Mike Featherstone   Roger Burrows   
   Publisher: Sage Publications   
   Plot:
How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world? This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representations. At the same time, the contributors examine the realities of human embodiment and the limits of virtual worlds. Topics examined include: technological body modifications, replacements and prosthetics; bodies in cyberspace, virtual environments and cyborg culture; cultural representations of technological embodiment in visual and literary productions; and cyberpunk science
Deadly_Enhancements
   Title: Deadly Enhancements
   Year: 2022
   Category: Other   
   Author: Matthew A. Goodwin   Mark Everglade   MF Lerma   Jim Keen   Armon Mikal   Elias J. Hurst   Tim C. Taylor   Rachel E. Beck   Nathan Pedde   D. L. Sellitto   
   Publisher: N/A
   Plot:
An AI inhabits a human body. Targeted marketing invades a man’s life... and mind. Programmers battle their own government in cyberspace. Every day, the line between man and machine blurs. Drones replace postal workers, AI-operated cars fill the streets, and our carefully curated digital lives become as critical as our actual ones. How do unchecked technological advances shape us? How do we shape them? Does humanity still have time to choose our own future or is it too late?
DB_From_Cyberpunk_To_Biopunk
   Title: Deleuze and Baudrillard: From Cyberpunk to Biopunk
   Year: 2016
   Category: Other   
   Author: Sean McQueen   
   Publisher: Edinburgh University Press   
   Plot:
Sean McQueen rewrites and re-envisions Gilles Deleuze's and Jean Baudrillard's relationship with Marxism and with each other, from their breakdowns to their breakthroughs. He theorises shifts in and across critical approaches to capitalism, science, technology, psychoanalysis, literature and cinema and media studies. He also brings renewed Marxian readings to cyberpunk texts previously theorised by Deleuze and Baudrillard, and places them at the heart of the emergence of biopunk and its relation to biocapitalism by mapping their generic, technoscientific, libidinal and economic exchanges.
Fanged_Noumena
   Title: Fanged Noumena: Collected Writings, 1987-2007
   Year: 2011
   Category: Other   
   Author: Nick Land   
   Publisher: Urbanomic   
   Plot:
Level 1, or world-space, is an anthropomorphically scaled, predominantly vision-configured, massively multi-slotted reality system that is obsolescing very rapidly. Garbage time is running out.
Fiction_2000
   Title: Fiction 2000: Cyberpunk and the Future of Narrative
   Year: 1992
   Category: Other   
   Author: George Edgar Slusser   Tom Shippey   Thomas Shippey   
   Publisher: University of Georgia Press   
   Plot:
Will novels and stories be relevant in the next millennium, when the boundaries between illusion and reality, and observer and observed, may dissipate in a whirl of images, signals and data? This essay collection divines the prospects of fiction in the information age by examining cyberpunk literature. A movement less than a decade old, cyberpunk is driven by deep concerns about society, ethics, and new technology and has been defined as the literature of the first generation of science-fiction writers actually to live in a science-fiction world.
Fifty_Key_Figures_In_Cyberpunk_Culture
   Title: Fifty Key Figures In Cyberpunk Culture
   Year: 2022
   Category: Other   
   Author: Anna McFarlane   Graham Murphy   Lars Schmeink   
   Publisher: Routledge   
   Plot:
A collection of engaging essays on some of the most significant figures in cyberpunk culture, this outstanding guide charts the rich and varied landscape of cyberpunk from the 1970s to present day.
Japan_Cyberpunk
   Title: Japan Cyberpunk
   Year: 2014
   Category: Other   
   Author: Stijn De Puydt   
   Publisher: Stijn De Puydt   
   Plot:
Japan brought us movies like Tetsuo: The Iron Man and Ghost in the Shell. Hollywood brought us Blade Runner and The Matrix. These movies belong to a subgenre of science fiction, namely cyberpunk. In this text the author attempts to bring a clear picture of what falls within this genre. What visual symbolism matches the cyberpunk genre? Which works are classics? After this the author points to connections between cyberpunk and Japan. Why is Japan such a benificial environment? There is also a brief look at postmodernism to expose some of the deeper layers of cyberpunk. The author brings all this together by zooming in on the Ghost in the Shell movie.
Neoliberalism_And_Cyberpunk_Science_Fiction
   Title: Neoliberalism and Cyberpunk Science Fiction: Living on the Edge of Burnout
   Year: 2020
   Category: Other   
   Author: Caroline Alphin   
   Publisher: Routledge   
   Plot:
Comprised of five chapters, Neoliberalism and Cyberpunk Science Fiction is guided by four central themes: biopolitics, intensification, resilience, and accelerationism. The first chapters examine the political possibilities of cyberpunk as a genre of science fiction and introduce one kind of neoliberal subject, the self-monitoring cyborg. These are individuals who join fitness/health tracking devices and applications to their body to "self-cultivate". Here, Alphin presents concrete examples of how fitness trackers are a strategy of neoliberal governmentality under the guise of self-cultivation. Moving away from Foucault's biopolitics to themes of intensity and resilience, Alphin draws largely from William Gibson's Neuromancer, Neal Stephenson's Snow Crash, Richard K. Morgan's Altered Carbon, along with the film Blade Runner to problematize notions of neoliberal resilience. Alphin returns to biopolitics, intensity, and resilience, connecting these themes to accelerationism as she engages with biohacker discourses. Here she argues that a biohacker is, in part, an intensification of the self-monitoring cyborg and accelerationism is in the end another form of resilience.
Rewired
   Title: Rewired: The Post-Cyberpunk Anthology
   Year: 2007
   Category: Other   
   Author: Various   
   Publisher: Tachyon Publications   
   Plot:
Following the rapid evolution of cyberpunk from Bruce Sterling and William Gibson into the current millennium, this vivid anthology welcomes a new generation of exciting writers to take the genre in new and unexpected directions. Cyberpunk freewheels with punk rock energy, careening between the internet, bioengineering, and international politics, its influence saturating entertainment and the mass media. Drawing on the traditions of the pioneering cyberpunk manifesto, Mirrorshades, each story delves into the gritty world of technological change. Legendary Mirrorshades editor and contributor Bruce Sterling is back, alongside such cutting-edge writers as Cory Doctorow, Jonathan Lethem, Gwyneth Jones, Hal Duncan, Charles Stross, and Pat Cadigan.
Simians
   Title: Simians, Cyborgs, and Women: The Reinvention of Nature
   Year: 1990
   Category: Other   
   Author: Donna J. Haraway   
   Publisher: Routledge   
   Plot:
Simians, Cyborgs and Women is a powerful collection of ten essays written between 1978 and 1989. Although on the surface, simians, cyborgs and women may seem an odd threesome, Haraway describes their profound link as creatures which have had a great destabilizing place in Western evolutionary technology and biology. Throughout this book, Haraway analyzes accounts, narratives, and stories of the creation of nature, living organisms, and cyborgs. At once a social reality and a science fiction, the cyborg--a hybrid of organism and machine--represents transgressed boundaries and intense fusions of the nature/culture split. By providing an escape from rigid dualisms, the cyborg exists in a post-gender world, and as such holds immense possibilities for modern feminists. Haraway's recent book, Primate Visions, has been called outstanding, original, and brilliant, by leading scholars in the field.
Storming_The_Reality_Studio
   Title: Storming The Reality Studio
   Year: 1992
   Category: Other   
   Author: Various   
   Publisher: Duke University Press   
   Plot:
This collection of fictions by well-known contemporary writers and critical commentary by postmodern theorists addresses issues concerning how cyberpunk functions within postmodern culture. This casebook became the criterion for promoting the interaction between the genre of science fiction and the literary avant-garde.
TG_Resetting_The_Future
   Title: Terminator Genisys: Resetting The Future
   Year: 2015
   Category: Other   
   Author: David S. Cohen   
   Publisher: Insight Editions   
   Plot:
Go behind the scenes of one of the most anticipated movies of 2015 with Terminator Genisys: Resetting the Future. Capturing the complete creative journey behind the making of the film, the book looks at the daunting challenges that the team faced in creating a new installment in one of the best-loved sci-fi sagas in cinema history. Terminator Genisys: Resetting the Future makes extensive use of concept art and unit photography from the production, balancing an in-depth and satisfying narrative with a striking visual account of the making of the film. Terminator Genisys: Resetting the Future also features interviews with key cast and crew members plus a wealth of inserts and removable items, such as script pages, pieces of concept art, notes from the set, and other pieces of ephemera that further enhance the reading experience.
Alt_Cyberpunk_Chatsubo
   Title: The Alt.Cyberpunk.Chatsubo Anthology
   Year: 2002
   Category: Other   
   Author: Che Paula Dunlop   
   Publisher: iUniverse   
   Plot:
Alt.Cyberpunk.Chatsubo A low rent, high tech literary Usenet newsgroup hiding in a dark bar behind a red door called Charlie in a back alley of on-line culture.The Alt.Cyberpunk.Chatsubo Anthology is a collection of writings from the hard edge, from the dingy city streets to distant planets or right down into the inner workings of the human mind. The stories within are the end result of a global collective. We come from different backgrounds, different cultures and different countries. We have in common a desire to share our works with each other, and other connoisseurs of the written word who like to sit and read the tales we have to tell.
The_Electric_State
   Title: The Electric State
   Year: 2017
   Category: Other   
   Author: Simon Stålenhag   
   Publisher: Free League   
   Plot:
In 1997, a runaway teenager and her yellow toy robot travel west through a strange USA. The ruins of gigantic battle drones litter the countryside, heaped together with the discarded trash of a high tech consumerist society in decline. As their car approaches the edge of the continent, the world outside the window seems to be unraveling ever faster—as if somewhere beyond the horizon, the hollow core of civilization has finally caved in.
The_Matrix_Trilogy_Cyberpunk_Reloaded
   Title: The Matrix Trilogy: Cyberpunk Reloaded
   Year: 2005
   Category: Other   
   Author: Stacy Gillis   
   Publisher: Wallflower Press   
   Plot:
"The Matrix Trilogy: Cyberpunk Reloaded" is a collection of critical essays on the massive phenomenon that is the three "Matrix" films, including the subsequent Web sites, computer games and The Animatrix films. Among the topics considered are the new cyberpunk, Baudrillarian simulacra, the politics of gender and race, the femme fatale, costume, cyberculture and the body, virtual realities and special effects. Discussing both the influences on the trilogy and the impact they have had since their release, the contributors to this collection provide critically innovative readings of the franchise. "The Matrix Trilogy: Cyberpunk Reloaded" is a long-awaited exploration of a modern film phenomenon and is the first academic publication to consider the films as a cultural event.
The_Memory_Librarian
   Title: The Memory Librarian: And Other Stories of Dirty Computer
   Year: 2022
   Category: Other   
   Author: Janelle Monáe   Yohanca Delgado   Alaya Dawn Johnson   Danny Lore   Sheree Renée Thomas   
   Publisher: Harper Voyager   
   Plot:
Janelle Monáe and an incredible array of talented collaborating creators have written a collection of tales comprising the bold vision and powerful themes that have made Monáe such a compelling and celebrated storyteller. Dirty Computer introduced a world in which thoughts—as a means of self-conception—could be controlled or erased by a select few. And whether human, A.I., or other, your life and sentience was dictated by those who’d convinced themselves they had the right to decide your fate.
Cyberpunk_Culture
   Title: The Routledge Companion To Cyberpunk Culture
   Year: 2019
   Category: Other   
   Author: Anna McFarlane   Lars Schmeink   Graham Murphy   
   Publisher: Routledge   
   Plot:
In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture.
The_World_Of_Cyberpunk_2077
   Title: The World Of Cyberpunk 2077
   Year: 2020
   Category: Other   
   Author: Marcin Batylda   
   Publisher: Dark Horse   
   Plot:
An insightful, captivatingly designed, full-color hardcover that transports readers to the futuristic megalopolis of Night City--the epicenter of the vibrant new action-RPG from CD Projekt Red. Step into the year 2077, a world dotted with dystopian metropoles where violence, oppression, and cyberware implants aren't just common--they're necessary tools to get ahead. Delve into incisive lore to discover how the economic decline of the United States created a crippling dependence on devious corporations and birthed the Free State of California. Explore the various districts, gangs, and history of Night City. Learn all there is to know about the technology of tomorrow and research the cybernetics, weapons, and vehicles of Cyberpunk 2077.
TOKYO_Cyberpunk_GIRL
   Title: TOKYO Cyberpunk GIRL
   Year: 2017
   Category: Other   
   Author: Hiroto Ikeuchi   Rakutaro Ogiwara   
   Publisher: Impress Corporation   
   Plot:
In this photo album, women of adult age (18+) is wearing a cool machine. This book contains the cutting edge of Japanese geeks(otaku) culture. [Author Introduction] Artist: Hiroto Ikeuchi Born in Tokyo in 1990. He has won an excellent work prize at the Media Arts Festival of the Japan Agency for Cultural Affairs. He invited me to the world's best media event "Ars Electronica".
Tokyo_Cyberpunk
   Title: Tokyo Cyberpunk: Posthumanism In Japanese Visual Culture
   Year: 2010
   Category: Other   
   Author: Steven T. Brown   
   Publisher: Palgrave Macmillan   
   Plot:
Engaging some of the most ground-breaking and thought-provoking anime, manga, and science fiction films, Tokyo Cyberpunk offers insightful analysis of Japanese visual culture. Steven T. Brown draws new conclusions about electronically mediated forms of social interaction, as well as specific Japanese socioeconomic issues, all in the context of globalization and advanced capitalism. Penetrating and nuanced, this book makes a major contribution to the debate about what it means to be human in a posthuman world.
Tomorrow_Factory
   Title: Tomorrow Factory: Collected Fiction
   Year: 2018
   Category: Other   
   Author: Rich Larson   
   Publisher: Talos   
   Plot:
This collection of published and original fiction by award-winning writer Rich Larson will bring you from a Bujumbura cyberpunk junkyard to the icy depths of Europa, from the slick streets of future-noir Chicago to a tropical island of sapient robots. You'll explore a mysterious ghost ship in deep space, meet an android learning to dream, and fend off predatory alien fungi on a combat mission gone wrong.
Upgraded
   Title: Upgraded
   Year: 2014
   Category: Other   
   Author: Various   
   Publisher: Wym Publishing   
   Plot:
An anthology of original cyborg stories edited by a cyborg. Stronger. Better. Faster. We will rebuild you.
Virtual_Geographies
   Title: Virtual Geographies: Cyberpunk at the Intersection of the Postmodern and Science Fiction
   Year: 2003
   Category: Other   
   Author: Sabine Heuser   
   Publisher: Brill/Rodopi   
   Plot:
Virtual Geographies is the first detailed study to offer a working definition of cyberpunk within the postmodern force field. Cyberpunk emerges as a new generic cluster within science fiction, one that has spawned many offspring in such domains as film, music, and feminism. Its central features are its adherence to a version of virtual space and a deconstructivist, punk attitude towards (high) culture, modernity, the human body and technology, from computers to prosthetics. The main proponents of cyberpunk are analyzed in depth along with the virtual landscapes they have created - William Gibson's Cyberspace, Pat Cadigan's Mindscapes and Neal Stephenson's Metaverse. Virtual reality is examined closely in all its aspects, from the characteristic narrative constructions employed to the esthetic implications of the 'virtual sublime' and its postmodern potential as a discursive mode. With its interdisciplinary approach Virtual Geographies opens up fresh perspectives for scholars interested in the interaction between popular culture and mainstream literature. At the same time, the science fiction fan will be taken beyond the conventional boundaries of the genre into such revitalizing domains as postmodern architecture and literature, and into cutting-edge aspects of science and social thought.
Mexican_Cyberpunk
   Title: Vision, Technology, and Subjectivity in Mexican Cyberpunk Literature
   Year: 2023
   Category: Other   
   Author: Stephen C. Tobin   
   Publisher: Palgrave Macmillan   
   Plot:
Vision, Technology and Subjectivity in Mexican Cyberpunk Literature interrogates an array of cyberpunk and post-cyberpunk science fiction novels and short stories from Mexico whose themes engage directly with visual technologies and the subjectivities they help produce – all published during and influenced by the country’s neoliberal era. This book argues that television, computers, and smartphones and the literary narratives that treat them all correspond to separate-yet-overlapping scopic regimes within the country today. Amidst the shifts occurring in the country’s field of vision during this period, the authors of these cyberpunk and post-cyberpunk narratives imagine how these devices contribute to producing specular subjects―or subjects who are constituted in large measure by their use and interaction with visual technologies. In doing so, they repeatedly recur to the posthuman figure of the cyborg in order to articulate these changes; Stephen C. Tobin therefore contends that the literary cyborg becomes a discursive site for working through the problematics of sight in Mexico during the globalized era. In all, these “specular fictions” represent an exceptional tendency within literary expression―especially within the cyberpunk genre―that grapples with themes and issues regarding the nature of vision being increasingly mediated by technology.
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