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Cyberpunk Games

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Found 5 entries
Cholo
   Title: Cholo
   Year: 1986
   Developer: Solid Image Ltd   
   Publisher: Firebird   
   Platform: Amstrad CPC   BBC Micro   Commodore 64   ZX Spectrum   
   Genre: Shooter   Simulation   
   Plot:
Cholo's gameplay is similar to that of Paradroid, but with wireframe graphics. The story is set out in a novella which was included in the game's packaging. Following a nuclear war, humanity is trapped underground by a robot defence system that rules the irradiated surface. Your character assumes control of a robot drone, transmitting to a terminal below ground, and is given the task of freeing the trapped humans. The robot - "Rizzo the rat", a diagnostic model - is equipped with a single laser, computer/robot link capabilities and very limited armour. The player's first task is to explore the city and take over stronger robots in order to complete the mission. Gameplay consists of movement around a virtual 3D world, taking over other robots by shooting them until 'paralysed', running into them and entering a password to gain access. Each robot has different properties. "Aviata" is an aircraft who can fly, and transport other robots; "Igor" is a hacker who can access computer systems. The player can only control one robot at a time. All robots have four slots for 'rampacks' which are essentially files, either text files or programs which add extra functionality to your robot. The gameplay often involves swapping between robots in order to complete a certain task.
RoboCop
   Title: RoboCop
   Year: 1988
   Developer: Data East   
   Publisher: Data East   
   Platform: Amiga   Amstrad CPC   Arcade   Atari ST/STE   Commodore C64/128   MSX   NES   PC DOS   
   Genre: Shooter   Arcade   Platform   
   Plot:
In the game, a player controls RoboCop who advances through various stages that are taken from the 1987 movie. The bonus screen is a target shooting range that uses a first-person perspective. The intermission features digitized voices from the actors. RoboCop was licenced by UK-based Ocean Software at the script stage, so (fairly uniquely for the time) the 1988 run & gun and beat 'em up hybrid arcade game devel...
RoboCop_2
   Title: RoboCop 2
   Year: 1990
   Developer: Data East   Ocean   
   Publisher: Data East   Ocean   
   Platform: Amiga   Amstrad CPC   Arcade   Atari ST/STE   Commodore C64/128   Game Boy   NES   ZX Spectrum   
   Genre: N/A
   Plot:
RoboCop 2 is a series of video games published in the 1990s by Ocean and Data East for various home computers and video game consoles. They are based on the movie of the same name. Three different games were produced, each produced on two systems. The version for the Commodore 64 and NES was a simple left-to-right scrolling platformer, in which RoboCop was required to collect and destroy at least two-thirds of the drug...
Smash_TV
   Title: Smash TV
   Year: 1991
   Developer: Williams Electronics Games   Inc.   
   Publisher: Williams Electronics Games   Inc.   
   Platform: Amiga   Amstrad CPC   Arcade   Atari ST   Commodore 64   Game Gear   SEGA Genesis   NES   SEGA Master System   SNES   Xbox 360   ZX Spectrum   
   Genre: Action   
   Plot:
The year is 1999. The world's most popular television show is Smash T.V., an ultra-violent contest between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and luxury holidays are there for the taking... for anyone who can survive long enough to enjoy them.
Suspended
   Title: Suspended: A Cryogenic Nightmare
   Year: 1982
   Developer: Infocom   
   Publisher: Infocom   
   Platform: Amiga   Amstrad CPC   Amstrad PCW   Apple II   Atari 8-bit   Atari ST   Commodore 16   Plus/4   Commodore 64   PC DOS   Mac   PC Booter   Tatung Einstein   TI-99/4A   TRS-80   
   Genre: Adventure   
   Plot:
On a space settlement named Contra, a human being serves as a regulator for the planet's vital systems: he controls transportation, weather, and manages resources all while being in a deep sleep, through the neural power of his brain. Such a regulator is called Central Mentality. However, after five hundred years of stasis, the current Central Mentality suddenly awakens, greatly troubled by reports of computer malfunctioning and resulting problems in weather condition, food production, and transport. He must now act, and act quickly: the crew members assumed that he has gone insane, and are coming to disconnect his mind. But what can he do if his state of suspended animation prevents him from moving?
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