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Cyberpunk Games

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Found 14 entries
A_Mind_Forever_Voyaging
   Title: A Mind Forever Voyaging
   Year: 1985
   Developer: Infocom   
   Publisher: Infocom   
   Platform: Amiga   Atari ST/STE   Commodore C64/128   Mac   PC DOS   
   Genre: Adventure   
   Plot:
In this story, you will be PRISM, the world's first sentient machine.The story begins in the world of 2031, a world on the brink of chaos. The economy of the United States of North America (USNA) has been stagnating for decades. Crackpot religions are springing up all over the place. Crime and urban decay are rampant. Schools have become violent, chaotic places ill-suited for educating children. Today's youth frequently use joybooths to "tune-out" the world, leading in the extreme case to joybooth suicide, where a psychological addict wastes away in his or her private nirvana. The global situation is even grimmer. The calcuttization of the Third World has almost reached its limit, causing extreme overpopulation and poverty.
Cholo
   Title: Cholo
   Year: 1986
   Developer: Solid Image Ltd   
   Publisher: Firebird   
   Platform: Amstrad CPC   BBC Micro   Commodore 64   ZX Spectrum   
   Genre: Shooter   Simulation   
   Plot:
Cholo's gameplay is similar to that of Paradroid, but with wireframe graphics. The story is set out in a novella which was included in the game's packaging. Following a nuclear war, humanity is trapped underground by a robot defence system that rules the irradiated surface. Your character assumes control of a robot drone, transmitting to a terminal below ground, and is given the task of freeing the trapped humans. The robot - "Rizzo the rat", a diagnostic model - is equipped with a single laser, computer/robot link capabilities and very limited armour. The player's first task is to explore the city and take over stronger robots in order to complete the mission. Gameplay consists of movement around a virtual 3D world, taking over other robots by shooting them until 'paralysed', running into them and entering a password to gain access. Each robot has different properties. "Aviata" is an aircraft who can fly, and transport other robots; "Igor" is a hacker who can access computer systems. The player can only control one robot at a time. All robots have four slots for 'rampacks' which are essentially files, either text files or programs which add extra functionality to your robot. The gameplay often involves swapping between robots in order to complete a certain task.
Cyborg
   Title: Cyborg
   Year: 1981
   Developer: Sentient Software Inc.   
   Publisher: Brøderbund Software   Sentient Software Inc.   
   Platform: Apple II   Atari 8-bit   Commodore C64/128/MAX   DOS   Mac   
   Genre: Adventure   
   Plot:
A science fiction text adventure game in which an artificial intelligence is electronically merged with your body as the result of a scientific experiment. Your mission is to find a source of energy to keep you alive. The game uses a text parser, except for character interaction, during which you choose a question from a predetermined list.
Hacker
   Title: Hacker
   Year: 1985
   Developer: Activision   
   Publisher: Activision   
   Platform: Amiga   Amstrad   Atari   Apple II   Commodore 64   PC DOS   Mac   MSX   Spectrum   
   Genre: Puzzle   Strategy   
   Plot:
The player must attempt to hack into the Magma Ltd. computer system at the beginning of the game by guessing the logon password. Access can be gained if the player knows the password, which really only ever becomes apparent to the player after gaining access, through another means of entry, to the later stage of the game.
Mean_Streets
   Title: Mean Streets
   Year: 1989
   Developer: Access Software   The Code Monkeys   
   Publisher: Access Software   US Gold   
   Platform: Amiga   Atari ST   Commodore 64   PC DOS   
   Genre: Adventure   
   Plot:
The player plays the role of Tex Murphy, a down-and-out private investigator living in post-apocalyptic San Francisco. Tex is hired by a beautiful young woman named Sylvia Linsky to investigate the death of her father, Dr. Carl Linsky, a professor at the University of San Francisco. Prior to his death, Carl would not talk to his daughter about the secret project he was working on, and days later, he was seen falling off the Golden Gate Bridge. Sylvia suspects murder, but the police say it was routine suicide. To help get him started, Tex is given $10,000 and a few leads. The player is referred to the game's manual for a list of their leads.
Neuromancer
   Title: Neuromancer
   Year: 1988
   Developer: Interplay Productions   
   Publisher: Mediagenic   
   Platform: Amiga   Apple II   Commodore 64   PC DOS   
   Genre: Adventure   
   Plot:
The game is loosely based on the events of the novel Neuromancer by William Gibson. Locations, characters, items and nuances of cyberspace from the novel appear. Taking place in the year 2058 in Chiba City, Japan, the plot centered around the protagonist attempting to discover the truth behind the mysterious disappearances of his friends as well as other, less friendly cyberspace cowboys. Unfortunately, the player's character has fallen on hard times and has had to pawn his cyberspace deck. He awakes in a plate of Ratz' famous spaghetti, and the first order of business is to find some way to retrieve his old deck from the nearby pawnshop.
RoboCop
   Title: RoboCop
   Year: 1988
   Developer: Data East   
   Publisher: Data East   
   Platform: Amiga   Amstrad CPC   Arcade   Atari ST/STE   Commodore C64/128   MSX   NES   PC DOS   
   Genre: Shooter   Arcade   Platform   
   Plot:
In the game, a player controls RoboCop who advances through various stages that are taken from the 1987 movie. The bonus screen is a target shooting range that uses a first-person perspective. The intermission features digitized voices from the actors. RoboCop was licenced by UK-based Ocean Software at the script stage, so (fairly uniquely for the time) the 1988 run & gun and beat 'em up hybrid arcade game devel...
RoboCop_2
   Title: RoboCop 2
   Year: 1990
   Developer: Data East   Ocean   
   Publisher: Data East   Ocean   
   Platform: Amiga   Amstrad CPC   Arcade   Atari ST/STE   Commodore C64/128   Game Boy   NES   ZX Spectrum   
   Genre: N/A
   Plot:
RoboCop 2 is a series of video games published in the 1990s by Ocean and Data East for various home computers and video game consoles. They are based on the movie of the same name. Three different games were produced, each produced on two systems. The version for the Commodore 64 and NES was a simple left-to-right scrolling platformer, in which RoboCop was required to collect and destroy at least two-thirds of the drug...
RoboCop_3
   Title: RoboCop 3
   Year: 1992
   Developer: Digital Image Design   Probe   Eden Entertainment Software   Ocean   
   Publisher: Ocean   Acclaim Entertainment   
   Platform: ZX Spectrum   Commodore 64   Commodore Amiga   Atari ST   NES   SNES   Sega Mega Drive   Sega Master System   Sega Game Gear      
   Genre: Shooter   Platform   
   Plot:
RoboCop 3 is a 1992 video game published by Ocean. It is based on the movie of the same name. The NES edition of RoboCop 3 is a traditional single-player, side-scrolling game with a storyline and background that loosely follows the film. A unique, memorable feature is the fact that each of RoboCop's body parts has a separate damage rating. Heavily damaged parts can result in "malfunctions," such as erratic firing (if the arm holding the weapon is damaged) or difficulty walking (if legs are damaged). The player has the opportunity to repair RoboCop's parts between levels. Within PAL-A regions, it was only released in Italy.
Smash_TV
   Title: Smash TV
   Year: 1991
   Developer: Williams Electronics Games   Inc.   
   Publisher: Williams Electronics Games   Inc.   
   Platform: Amiga   Amstrad CPC   Arcade   Atari ST   Commodore 64   Game Gear   SEGA Genesis   NES   SEGA Master System   SNES   Xbox 360   ZX Spectrum   
   Genre: Action   
   Plot:
The year is 1999. The world's most popular television show is Smash T.V., an ultra-violent contest between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and luxury holidays are there for the taking... for anyone who can survive long enough to enjoy them.
Speedball
   Title: Speedball
   Year: 1988
   Developer: The Bitmap Brothers   Kylotonn   Vivid Games   SOFEL   
   Publisher: Image Works   Arena Entertainment   Empire Interactive   Akella   Tower Studios   SOFEL   
   Platform: Acorn   Atari   Amiga   Commodore 64   NES   Sega Master System   Game Boy   Game Boy Advance   Sega Mega Drive   Windows Mobile   PS   Xbox 360   iOS   Symbian   
   Genre: Sports   Action   
   Plot:
Speedball is a video game series based on a violent futuristic cyberpunk sport that draws on elements of handball and ice hockey, and rewards violent play as well as goals.
Strider
   Title: Strider
   Year: 1989
   Developer: Capcom   
   Publisher: Capcom   US Gold   
   Platform: Arcade   Amiga   Amstrad   Atari   Commodore   NES   PC DOS   PS1   
   Genre: Platform   
   Plot:
Strider is set in a dystopian future in the year 2048, where a mysterious dictator known as the "Grandmaster" rules over the world. Hiryu, the youngest ever Super A Ranked member of an organization of high-tech ninja agents known as the "Striders", is alone tasked with the Grandmaster's assassination. Hiryu begins his mission by infiltrating the Grandmaster's capital at the Kazakh Soviet Socialist Republic. The game features multilingual voice clips during cutscenes (presented in English, Japanese, Mandarin and Russian).
Suspended
   Title: Suspended: A Cryogenic Nightmare
   Year: 1982
   Developer: Infocom   
   Publisher: Infocom   
   Platform: Amiga   Amstrad CPC   Amstrad PCW   Apple II   Atari 8-bit   Atari ST   Commodore 16   Plus/4   Commodore 64   PC DOS   Mac   PC Booter   Tatung Einstein   TI-99/4A   TRS-80   
   Genre: Adventure   
   Plot:
On a space settlement named Contra, a human being serves as a regulator for the planet's vital systems: he controls transportation, weather, and manages resources all while being in a deep sleep, through the neural power of his brain. Such a regulator is called Central Mentality. However, after five hundred years of stasis, the current Central Mentality suddenly awakens, greatly troubled by reports of computer malfunctioning and resulting problems in weather condition, food production, and transport. He must now act, and act quickly: the crew members assumed that he has gone insane, and are coming to disconnect his mind. But what can he do if his state of suspended animation prevents him from moving?
nocover
   Title: System 15000
   Year: 1984
   Developer: A.V.S.   
   Publisher: Craig Communications   
   Platform: Commodore 64   ZX Spectrum   
   Genre: Puzzle   Strategy   
   Plot:
The game box includes a letter which provides background information to establish the premise of the game. Written to the main character from the perspective of a friend "Mike", it outlines how (a presumed mutual friend) Richard's company, Comdata, has had $1.5 million stolen by a rival company named Realco. Furthermore, the police are unable to retrieve the money, so the player is required to hack into a computer system and retrieve the funds. The letter provides a single phone number and entry code, part of the game's simulation of dialing into databases and bulletin boards. The player has to figure out how to get into the proper database to take back the cash.
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